Work - About - Prints

Patrik Rosander

Concept artist

patrik.rosander@gmail.com

Work - About - Prints

I'm a concept artist working in the games industry. Available for freelance work.

If you have any questions, feel free to contact me!

Contact

patrik.rosander@gmail.com

+46 738 056 640

Work experience

2016-06 - Present
Fatshark Games
Concept artist

 

2014-11 - Present
Freelance Concept artist
Self employed

 

2013-08 - 2014-11
Pieces Interactive
Concept artist / 3d artist

Responsible for concepting and creating environments based on established art direction. Developing and maintaining the art pipeline for a project that was released in 2016 as Kill to Collect.

For Magicka 2 I created concept art for several hero pieces and weapons. Towards the end of production I was in a supporting role helping out with modelling, level decoration, lighting and scripting.

 

2013-01 - 2013-06
Paradox South
Character artist / Environment artist

I did concept art, modelling and texturing for Magicka Wizard Wars player characters.

I briefly worked on The Showdown Effect. I created concept art and the visual level layout based on designer block mesh for the map “South Eastwood”.

 

2012-04 - 2013-01
Pieces Interactive
Concept artist / 3d artist

Worked on internal IP development. Designed characters, environments, creatures and vehicles. Created in-game assets based on the concepts. Including modeling, texturing and animation.

I was responsible for the environments in Leviathan: Warships, a mobile title. I created concept art, models and textures.

I also worked briefly Magicka: Dungeons and Gargoyles as a level artist. I was responsible for building levels, doing lighting, vfx and basic level scripting.

 

Skills

Character, environment and vehicle design, matte painting, high and low poly modeling, texture painting (non-pbr), basic animation and scripting.

 

Software

Photoshop, 3d Coat, Keyshot, Maya.

 

Education

2016
Learn Squared
Intro to 3d Concept design with Jama Jurabaev.

2015
Schoolism
Painting with Light and Color with Dice Tsutsumi & Robert Kondo.

2011-2015
CGMA
Analytical figure drawing with Michael Hampton, Character illustration with Björn Hurri and Matte painting with Anthony Eftekhari.

2008-2011
Skövde University
B.A. in game art.

 

Languages

Swedish, English.

 

Click here do download a printer friendly version of my resumé!

Ballast powered descent vehicles
Deep water maintenance
Resupply station
Resupply station module interior
Rift Valley Establishing shot
Rift Valley Night shot
Rift Valley Night shot
Ride of the Valkyries
1492
FOM - Vista
Fall of Midgard - Characters
Fall of Midgard - Enemies

Patrik Rosander

Concept artist

patrik.rosander@gmail.com