Work - About - Prints

Patrik Rosander

Concept artist

Work - About - Prints

I'm a concept artist working in the games industry. Available for freelance work.

If you have any questions, feel free to contact me!


+46 738 056 640

Work experience

2016-06 - Present
Fatshark Games
Concept artist


2014-11 - Present
Freelance Concept artist
Self employed


2013-08 - 2014-11
Pieces Interactive
Concept artist / 3d artist

Responsible for concepting and creating environments based on established art direction. Developing and maintaining the art pipeline for a project that was released in 2016 as Kill to Collect.

For Magicka 2 I created concept art for several hero pieces and weapons. Towards the end of production I was in a supporting role helping out with modelling, level decoration, lighting and scripting.


2013-01 - 2013-06
Paradox South
Character artist / Environment artist

I did concept art, modelling and texturing for Magicka Wizard Wars player characters.

I briefly worked on The Showdown Effect. I created concept art and the visual level layout based on designer block mesh for the map “South Eastwood”.


2012-04 - 2013-01
Pieces Interactive
Concept artist / 3d artist

Worked on internal IP development. Designed characters, environments, creatures and vehicles. Created in-game assets based on the concepts. Including modeling, texturing and animation.

I was responsible for the environments in Leviathan: Warships, a mobile title. I created concept art, models and textures.

I also worked briefly Magicka: Dungeons and Gargoyles as a level artist. I was responsible for building levels, doing lighting, vfx and basic level scripting.



Character, environment and vehicle design, matte painting, high and low poly modeling, texture painting (non-pbr), basic animation and scripting.



Photoshop, 3d Coat, Keyshot, Maya.



Learn Squared
Intro to 3d Concept design with Jama Jurabaev.

Painting with Light and Color with Dice Tsutsumi & Robert Kondo.

Analytical figure drawing with Michael Hampton, Character illustration with Björn Hurri and Matte painting with Anthony Eftekhari.

Skövde University
B.A. in game art.



Swedish, English.


Click here to download a printer friendly version of my resumé!

Feral Space - Interior
Feral Space - Interior
Feral Space - Exterior
Resupply station
Deep water maintenance
Ballast elevators
Resupply station module interior
Rift Valley Establishing shot
Rift Valley Night shot
Rift Valley Night shot
Star Wars redesign
Ride of the Valkyries
FOM - Vista
Fall of Midgard - Characters
Fall of Midgard - Enemies

Patrik Rosander

Concept artist